The WSA is a global showcase of 40 outstanding projects, in eight categories, with a special emphasis on those which show the benefits of information and communication technology for the development of communities and society at large.
The eight categories are:
e-Business & Commerce
Support and optimization of business processes; creation of new business models in e-commerce and m-commerce, business to business, business to consumers, internet security and other areas; supporting SMEs on the marketplace.
e-Culture & Heritage
Preserving and presenting cultural heritage in line with the challenges of the future; demonstrating valuable cultural assets clearly and informatively using state-of-the-art technology.
e-Entertainment & Games
Supplying digitized entertainment products and services; entertaining the user in this world's variety of languages and its cultural diversity; supporting movement from one-way to two-way, from single to multiple players, interactive entertainment and the synergy between analogue and digital platforms.
e-Government & Institutions
Empowering citizens and serving public services clients; fostering quality and efficiency of information exchange and communication services in governmental and public administrative processes.
e-Health & Environment
Developing the consumer-centered model of health care where stakeholders collaborate, utilizing ICT, including internet technologies to manage health issues as well as the health care system.
e-Inclusion & Participation
All measures supporting IT integration of least developed countries into the Information Society. Reducing the "digital divide" between technology-empowered and technology-excluded communities and groups such as rural areas and women. Bridging society and strengthening participation of citizens through multimedia.
e-Learning & Education
Serving the needs of learners to acquire knowledge and skills for a complex and globalizing world; transforming schools, universities and other educational institutions through interactive, personalized and distributed learning resources; creating active e-learning communities and target models and solutions for corporate training, supporting first steps in multimedia.
e-Science & Technology
Fostering global collaboration in key areas of science, and the next generation of infrastructure that will enable it; providing measures to promote and demonstrate scientific processes and make them accessible to citizens; scientific projects articulated through new media.
